Like some nightmarish episode of The Twilight Zone, your group just keep on returning to Trumbull County. Except it’s actually the old town, because it’s the same map. The van usually needs fixing up a bit, which will cost you time and supplies, but once in working order it can be used to flee the area with up to five fellow survivors and start you afresh in a new town. That’s a camper van for those of you watching in British. Once radio-operator Lily (yep, she’s back again) has grown tired of berating you for not being able to do all of the tasks on the map at once like you’re some kind of Bruce Campbell-esque undead-slaying superbeing, she’ll point you in the direction of an RV. All of the mission types from the base State of Decay game are present, except for those relating to the campaign (so there’s no figuring out what the army are playing at and suchlike.) Once at the home-site of your choice (these seem to be the same as in the main game, so the former Mexican restaurant is still by far the most entertaining,) the familiar process of locating and gathering resources begins. You begin as a random survivor, spawned in one of a few pre-determined locations on the game’s map, with the instruction to find a community to join. Look, fire just seems to follow me around, okay?īreakdown is mostly a change in form rather than function. So it helps to already know where those (and other handy landmarks) might be. After the grains have settled from each shake of the sandbox you have to find a new, suitable location to live. You’d probably be able to muddle through without having done so, but the challenge-based system of unlocking various characters from the original wouldn’t hold quite so much interest (because you’d have no idea who they were) and it’s also handy to have a reasonable idea of the map layout.
To a certain extent the add-on relies on players having made it through the campaign story. Plus, it just seemed a bit weird to either leave the narrative hanging or carry on again after your apparent escape.īreakdown solves both of those issues, and adds a few more tweaks and features to keep things interesting. Eventually, the local towns would run out of resources, and your community would be so geared up with stuff as to make the zombie threat trivial. Of course it was always possible to play State of Decay in a semi-endless manner by simply ignoring the game’s final mission (or by finishing it, then reloading,) but this came with a couple of problems. Humans are apparently unwelcome at the zombie bonfire party.